11/17/11

Pitch: RPG Hero Battle!

RPG Hero Battle

Summary: Create your own RPG hero and pit him or her against 3-6 of your friends in a contest of strength and skill! Complete short missions to increase your character’s level, build your score, and earn money. Use in-game and real-world money to buy items to boost your own capabilities – or make things interesting by using items to hinder the progress of your competitors!  The hero with the highest score at the end of the competition will be deemed the champion.

Platform: Mobile devices!


Hook (as devs): Use real-world money as an offensive weapon against your friends!

***This is a rough idea I had and I would love feedback! Right now the shell of “RPG Hero” is pretty liquid – it could really be all sorts of things. The main concept is the idea of using real-world money as an offensive weapon against your friends. I thought this could be a new type of motivator to spend a little money.
Just imagine the possibilities – your friend is on a date, and you and the other competitors can spam him with $1 ‘urgent missions’.  ***




Create Your Hero:
  • Choose a name and class (mage, thief, warrior)
    • Class determines offensive and defensive capabilities
  • Use the character creator to customize a look for your hero






Choose Your Opponents:
  • Choose 3-6 friends that you will be competing against
  • Set duration of contest (minimum of 1 day, maximum of 7 days)
  • In-game “coin toss” (or maybe rock, paper, scissors?) determines who will name the country in which you are competing 
  • The winner of the contest becomes the champion of this country, and has a badge added to his or her in-game profile
Receive Your Quests: (more Quest concepts at bottom of doc)
  • The meat of the gameplay, you will receive quests to complete during the duration of your competition. 
    • They will be spaced out depending on the length of your competition. For example:
      • If you are competing over 7 days, you will receive 2-3 quests a day by default
      • If you are competing over one day, you will receive 1 quest every 2-3 hours
      • Maybe you can specify times of day that are off limits? For example if you go to school or your job doesn’t allow for short breaks. J  
  • For the best possible score, complete the quest soon after you receive it! If you wait too long, the quest will be considered a failure. (Negative repercussions?) 
  • Quests are a variety of short bursts of gameplay (2-3min max). Examples:
    • Slay as many monsters as possible  2-3min 
    • Find all of the treasure chests in 2-3 min
    • Find your way through a dungeon in 2-3 min


Battle for Supremacy!
  • All quests increase your level and give you money to buy special items
  • Level:
    • Basic minimum offense/defense boost
    • Unlocks different abilities automatically
    • Maybe a branching skill trees allow you to build offensive or defensive power in your own missions, or boost offensive or defensive power against your fellow competitors (so your strategy totally depends on the play style of your opponents)  
  • Items: 
    • There are several different types of items you may purchase with in-game money or real money  (see below) or find on missions:
      • Items which act on your hero:
        • Boost offensive power in game to help you on your missions
        • Boost defensive power in game to help you on your missions
        • Defend against attacks from your competitors
        • Give you advantages in specific types of quests. Examples: 
          • HUD which leads you directly to the map in dungeon quests
          • An AOE attack which you can use a limited number of times in the enemy hordes quests
      • Items which act on your competitors’ heroes: 
        • Weaken the offensive power a select competitor for the duration of one mission
        • Weaken the defensive power of a select competitor for multiple missions
        • Add an extra mission for a competitor to complete
        • Decrease the time limit in which a competitor may complete a mission
        • Remove a select item from a competitor (only items which act on their own offensive or defensive capabilities)
        • Knock a competitor down a level
  • Score & Rank:
    • At the end of the competition, the winner is determined by a score which is made up of multiple factors:
      • How well you did on your individual quests
      • How much time passed before you completed each quest/if you let any quests fall off
  • Badges
    • At the end of each competition, heroes will receive various badges for how they did overall (a la Rock Band). Examples:
      • Monster Slayer: Most enemies defeated over the course of the contest
      • Treasure Hunter: Most treasure chests found over the course of the contest
    • All stats for all heroes will be on display throughout the course of the contest




Boost your Odds (Microtransactions)
  • Use real-world money to purchase additional items
    • Items which are available with in-game money will be naturally weighted towards items which affect your own character
    • By using real-world money, you will be able to purchase more items which affect your competitors – and yes, fight dirty.
Notifications
  • All adversarial games are best when you know what your competitors are doing! Notifications will be sent to your phone:
    • Whenever a competing hero completes a quest or purchases an item
    • Whenever the ranking of heroes changes
    • Whenever a hero uses an item against another hero
  • Notifications will include images of your characters (funny!) 

After the Contest is Over…
  • You will lose your level and score
  • You may keep your customized hero and hero name, if you wish
  • You will keep any badges that you have earned, which will be displayed in your user profile
    • There could even be an overall leaderboard for number of wins, or number of different types of badges 

Some Quest Concepts:






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