Yesterday was Vicarious Visions's first Game Jam! We had from 10am until 12am (14 hours) to work in small teams on a game. It was a blast!
The theme was "the pixel" so we made a sort of puzzle/adventure game where you lead a heard of pixels through a series of levels. Based on the color of your group, you can transform them into different objects to traverse obstacles. You can either combine with other pixels, which makes your group bigger (to traverse larger obstacles) and also mixes the colors of the 2 groups which prevents you from transforming -- or absorbing pixels, which changes your color without changing your size, but also leave behind 'dead pixels' which remain on screen throughout the level.
All art assets besides the animated sprites were made by Brent LaDue.
We might try to do a little more cleanup work on it so it's more easily playable, but for 14 hours we did pretty well. :) My time was spent in the initial brainstorming with everyone, figuring out the puzzle progression with Rob (who is a designer), creating level designs (my first time - and it was fun!) and creating animations. Unfortunately most of the animations did not make it in game, but I've posted them below because I think they're fun. This is my first time creating animated sprites. :)
Pixel swarm animations! Idles (3 sizes)
Dying (there are hazards in game)
Ladder transformations (2 sizes)
Bridge transformation (only time for one, but there would be 3)
At home, I've also been working on some games of my own in Game Maker. I'm excited to keep working on them!
Sun & Moon (puzzle game)
Bollywood (music rhythm & platformer)