Jason Rohrer, John Romero, Jenova Chen
- Introduction:
o Contestants receive concept 1-2 months before GDC
o Only real limitation is that it h as to be for tech that currently exists
o Topic: Line have been drawn between gamification and religion: create a game that in some way can be a religion in its practice and how it operates
- Jason Rohrer
o Old purpose of religion was to explain the world
o Science took over the explanations of most physical mysteries, so religion turned inwards
o Thinking about his grandfather
§ He was the mayor of a town which I-77 was supposed to cut through, but he pushed back and to this day, I-77 makes this crazy curve around the town
§ This is his grandfather’s legacy
§ Through stories, he is less of a man, more of an idea of a man
o The idea of legacy and shrines to the past
§ Think about Stonehenge – we become like gods to those who come after them
o Rough idea:
§ 1 person in the world plays the game at a time, then passes it on
§ This creates a predecessor relationship
§ In most games, the start state you get is THE start state – but gets more interesting when your start state is someone else’s end state
§ In most games, pursuing a goal modifies the terrain
§ Tried to come up with a game where the pursuit of a goal wouldn’t ruin the game for those who play it afterwards.
§ Got caught in the gravity of one game: Minecraft (so it’s a mod)
o Rules
§ You get the ONE USB stick (this is the arc of the covenant)
§ Install Minecraft from this stick
§ You play the game until you die exactly once
· You cannot leave signs with text
· Suicide is permissible
§ Quit to menu, let it save, pass it on
§ Never discuss what you saw or did with anyone, never play it again
o Player One
§ Talked for hours with his son to come up with game one
§ Had grand plans. ..but ended up dying the most heartbreaking and painful death in a game ever
- John Romero
o What is religion? Deity, worshippers, devotion
§ Religious wars were like games – the crusades
o Rules
§ Created Twitter user @God6502
§ Chose person to be @Messiah6502
§ In real time (at the event) the first 12 that follow the Messiah will become apostles
§ The apostles have 2 min to find as many followers as possible
§ The winner is the apostle that has the most followers that contain miracles (whole pad to sticky paper)
- Jenova Chen
o From China, atheist J
o Eastern religions are all about how to live life (Taoism, Confucianism)
o Progression of “religions”
§ Socialism
§ Developmentalism
§ Consumerism
- Religion Needs to address: fear of death, and lack of purpose
o Needs to address these two main things
o Spread ideas to others
- Religion needs to address purpose of life
o Something intuitive, survive the test of time
o Primitive yet profound
o Rights of life: born, growth, propagate
o Propagation is the most fun part
o Propagation of idea! Good purpose for life
- Goals:
o Dogma: promote anything which enhances the propagation of ideas
o Create flow of ideas
o Protected rights and fairness important (so anti-monopoly)
- TED (http://www.ted.com/)
o This is a good example of the spread of ideas
o But TED has a very passive style
o “Ideas worth spreading” is a very passive slogan
o Just database
- Religion Design:
o Take TED and make it better!
o Make it more active
o New slogan: “influence with ideas”
o Make spreading of ideas into flow experience
o There aren’t even view counts on the TED website – add them
o In addition to the view count, say if you were inspired by the video
o Give TED video posters profile sites (more like Facebook or Twitter)
o Like Chinese Twitter – show you how many people are now following (new followers)
o Needs feedback loop
§ Promote ideas to win badges, then you get more opportunities for promotion (game aspect)
o “Most influential people of the year” based on TED sites – who has the biggest following
o Called “Propagationism”
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