Family Walk - WIP
I just wanted to show everyone I'm still alive. Here's an animation I've been (slowly) working on for one of my personal goals at work. It definitely still needs some polish, but I thought maybe if I posted it I'd feel more motivated to finish it up. :)
1/20/09
11/4/08
10/15/08
7/23/08
Painting!!

So my friend Marcella and I have each decided to tackle a yearly goal (for me, painting, for her, sewing) and try to put pressure on each other to actually make progress! I'm also going to be posting what I do on my blog, in the hopes that it will keep me feeling as though I'm responsible to someone. The idea is to post something either once a week, or once every two weeks.
Here's my first painting, and it's really just an exercise to get me going. It's a copy of a photograph, since I wanted to make myself start thinking more seriously about value. (I'm not going to tackle color yet - or content.. that comes last.) I think it was reasonably successful, and I look forward to doing something similar next week to improve, because there is plenty of room for improvement.

So my friend Marcella and I have each decided to tackle a yearly goal (for me, painting, for her, sewing) and try to put pressure on each other to actually make progress! I'm also going to be posting what I do on my blog, in the hopes that it will keep me feeling as though I'm responsible to someone. The idea is to post something either once a week, or once every two weeks.
Here's my first painting, and it's really just an exercise to get me going. It's a copy of a photograph, since I wanted to make myself start thinking more seriously about value. (I'm not going to tackle color yet - or content.. that comes last.) I think it was reasonably successful, and I look forward to doing something similar next week to improve, because there is plenty of room for improvement.
3/1/08
Here's a pretty random collection of sketches from the last couple of months.
Thunderdome (sketch session): Swimming Pool Monster

Thunderdome (sketch session): Making Inanimate Objects Animate

Some designs for a picture I made for my mom for Xmas. She really wanted a picture for the election race - the final image was an elephant and donkey balloon floating over DC.

Figure drawing at work. Unfortunately our model cancelled for our first session, so we just ended up drawing each other.


Turn around for a short I'm slowly working on. Design's a little flat right now, but I'm considering it a starting point.

~ Cat
Thunderdome (sketch session): Swimming Pool Monster

Thunderdome (sketch session): Making Inanimate Objects Animate

Some designs for a picture I made for my mom for Xmas. She really wanted a picture for the election race - the final image was an elephant and donkey balloon floating over DC.

Figure drawing at work. Unfortunately our model cancelled for our first session, so we just ended up drawing each other.


Turn around for a short I'm slowly working on. Design's a little flat right now, but I'm considering it a starting point.

~ Cat
1/16/08
Kung Fu Panda Trailer
I still have no work to share with you, blogging community, but I thought I'd post this trailer anyway.
I still have no work to share with you, blogging community, but I thought I'd post this trailer anyway.
11/2/07
10/29/07
So, I got to attend my first Analogue Thunderdome session on Friday. We drew on top of ink blots - it was loads of fun, and chock full of dirty jokes about what people saw in theirs...
What I started with:

Actually the 2nd drawing I started on, and gave up on quickly since it was boring - and went back to my other sketch. Crab:

Main drawing. The guy in the middle came first, and then the lions. The ships came much later...
What I started with:

Actually the 2nd drawing I started on, and gave up on quickly since it was boring - and went back to my other sketch. Crab:

Main drawing. The guy in the middle came first, and then the lions. The ships came much later...
10/26/07

Done for the "Magical Implements" Thunderdome topic. I decided to go with the good old fashion Magic of Science! This is looooooosely based on Jesse Sullivan - the man with the bionic arms. If those aren't "magical implements" I don't know what are.
(If you don't know what I'm talking about, go see this
video or article.
10/11/07

Done for Moving Day topic on the Deadliest Sketch. This is a dramatization of how my entertainment center wouldn't ge through my front door and I had to give it away.

And here's that Thunderdome sketch with slightly different color. It'd be fun to go back in and do something more detailed, just save the composition.
10/10/07
9/27/07
8/20/07
I haven't posted in a little bit, so here's what I've been up to:
Climb - WIP - making slowwww process on this one. Little tiny changes.
LASERS! This is FIRST PASS, so be kind. If anyone could give me a crit, I would totally appreciate it. (Yes, I know his transitions are awkward thus far - It's really just a question of the keys at this point.) Thanks!

3 Bros! This is for last week's Deadliest Sketch. Unfortunately, I think it looked a lot cooler as a thumbnail... Color is in progress and will follow.
Also, here are some cool links that Michelle found.
Process Enacted: by Jordan C Greenhalgh
Guinness new ad - A Short Film Called Hands
Climb - WIP - making slowwww process on this one. Little tiny changes.
LASERS! This is FIRST PASS, so be kind. If anyone could give me a crit, I would totally appreciate it. (Yes, I know his transitions are awkward thus far - It's really just a question of the keys at this point.) Thanks!

3 Bros! This is for last week's Deadliest Sketch. Unfortunately, I think it looked a lot cooler as a thumbnail... Color is in progress and will follow.
Also, here are some cool links that Michelle found.
Process Enacted: by Jordan C Greenhalgh
Guinness new ad - A Short Film Called Hands
8/7/07
Pool Shark

Ok, so I did this pretty mediocre sketch for this week's "Deadliest Sketch" - and there are a bunch of problems with it - BUT, I'm posting it here so I have an excuse to pose this video. Watch the whole thing (but the best part's at 2:09)
So awesome.

Ok, so I did this pretty mediocre sketch for this week's "Deadliest Sketch" - and there are a bunch of problems with it - BUT, I'm posting it here so I have an excuse to pose this video. Watch the whole thing (but the best part's at 2:09)
So awesome.
8/3/07
Climb WIP - Character by Gwynne Olson-Wheeler
Finally getting back to this exercise. I had started it at the end of the school year and forgotten about it. It's still rough - but what I really want is a crit on the timing. I feel like it's sort of evenly paced and I'm not sure how to fix it.
*EDIT* Haha, whoops. I exported the wrong video and didn't bother checking it... Sorry about that.
I think the next one I do will be a parkour version of the same thing. :D
Finally getting back to this exercise. I had started it at the end of the school year and forgotten about it. It's still rough - but what I really want is a crit on the timing. I feel like it's sort of evenly paced and I'm not sure how to fix it.
*EDIT* Haha, whoops. I exported the wrong video and didn't bother checking it... Sorry about that.
I think the next one I do will be a parkour version of the same thing. :D
7/31/07
Just some cool artists I dug up when I went to the library the other day that I wanted to share, since I hadn't heard of them (except for Polacco).
Barbara Macdonald - found her in a little book called A Golden Age: Visions of Fantasy, Australia's Fantasy Illustrators: Their Lives and Works

Rentoul Outhwaite (same book)

Kay Nielsen from A Treasury of the Great Children's Book Illustrators


Patricia Polacco from The Art of Reading

Richard Egielski (from same book)
Barbara Macdonald - found her in a little book called A Golden Age: Visions of Fantasy, Australia's Fantasy Illustrators: Their Lives and Works

Rentoul Outhwaite (same book)

Kay Nielsen from A Treasury of the Great Children's Book Illustrators


Patricia Polacco from The Art of Reading

Richard Egielski (from same book)
Animation test for N-Space
Boards were provided by N-Space and I had 4 business days (32 hours) to use whatever rig and program I wanted to animate it. It's not perfect, but considering the time limit, I think it turned out alright.
Boards were provided by N-Space and I had 4 business days (32 hours) to use whatever rig and program I wanted to animate it. It's not perfect, but considering the time limit, I think it turned out alright.
7/26/07
HOLY CRAP.
Beowulf Trailer
Sure, maybe it doesn't look like very much.. until you realize.. IT'S ALL CG.
Beowulf Trailer
Sure, maybe it doesn't look like very much.. until you realize.. IT'S ALL CG.
7/25/07
For the "Birds of Prey" Deadliest Sketch theme.

I don't usually use ink, so this was just sort of an experiment - used some stuff that I've seen in a lot of Margeaux's drawings because I think it's cool when she does it. It gets a little weak when it comes to the vulture's body and the lines are a lot less sure.. and overall there's probably too much going on. Haha, also I had to edit in the eye in photoshop, since I'd drawn it without and then realized that the whole point of the piece was lost, since the vulture just looked really friendly... still doesn't look sinister enough though.

I don't usually use ink, so this was just sort of an experiment - used some stuff that I've seen in a lot of Margeaux's drawings because I think it's cool when she does it. It gets a little weak when it comes to the vulture's body and the lines are a lot less sure.. and overall there's probably too much going on. Haha, also I had to edit in the eye in photoshop, since I'd drawn it without and then realized that the whole point of the piece was lost, since the vulture just looked really friendly... still doesn't look sinister enough though.
7/23/07
It's Great to be in Love Again
I started reading the Gormenghast trilogy again the other day and I won't bother going on and on about how much I love it, but I wanted to make this post to point out that for the 50th year anniversary of the trilogy, Vintage Classics is re-releasing the 3 books and making them a little more available again (i.e., I was actually able to find the first book, Titus Groan, on sale at Barnes & Noble today). So, everyone should go check them out.
Also, check out the glitzy new covers:

(Hehe, the quote on the cover is "A gorgeous volcanic erruption... A work of extraordinary imagination." - The New Yorker)
"If ever he had harboured a conscience in his tough narrow breast he had by now dug out and flung away the awkward thing - flung it so far away that were he ever to need it again he could never find it. High-shouldered to a degree little short of malformation, slender and adroit of limb and frame, his eyes close-set and the colour of dried blood, he is climbing the spiral staircase of the soul of Gormenghast, bound for some pinnacle of the itching fancy - some wild, invulnerable eyrie best known to himself; where he can watch the world spread out below him, and shake exultantly his clotted wings"
~ Description of Steerpike
From the Gormenghast Trilogy by Mervyn Peake
I started reading the Gormenghast trilogy again the other day and I won't bother going on and on about how much I love it, but I wanted to make this post to point out that for the 50th year anniversary of the trilogy, Vintage Classics is re-releasing the 3 books and making them a little more available again (i.e., I was actually able to find the first book, Titus Groan, on sale at Barnes & Noble today). So, everyone should go check them out.
Also, check out the glitzy new covers:

(Hehe, the quote on the cover is "A gorgeous volcanic erruption... A work of extraordinary imagination." - The New Yorker)
7/15/07
7/12/07
Inside the Happiness Factory. Thought this was kind of cool - particularly since it's nice to know that they chose to do a little more with all of those models. Psyop is amazing.
7/6/07
*EDIT* added explosion and softened his head movement in the last few frames.
MooM is awesome. This is pretty much done, but I need to tweak a few things. His landing still feels a little soft. Comments? I'm hoping to put it on my reel, so feedback would be awesome.
Also, check out this beautiful music video. "I Lived on the Moon" by Yannick Puig
And since I'm on the subject - this one's awesome too. "Fortress" by Pinback
7/3/07

I'm finally playing with MooM! This rig kicks so much ass. You can get him here: http://highend3d.com/maya/downloads/character_rigs/MooM-by-Ramtin-Ahmadi-4346.html
and thanks to Jim who let me know about him in the 1st place. I'll post some animation when I get a little farther.
Pretty damn eventful weekend - visited Gwynne in White Plains, NY with Hannah this weekend and it was awesome. Blue Sky seems really cool, and I rather enjoyed White Plains itself. Also, after spending 2 days in NY city, I think I'm finally starting to understand why people would actually want to live there - and perhaps feel that way myself. We all saw Rataouille on Sat, which, as I'm sure everyone reading this knows, was awesome. The best part was during the train ride back from the movie though, in which, while I was playing back the little bits of motion I could remember from the film, I had a lightbulb moment in which I realized I've been going about my process completely wrong - and it became crystal clear to me what I should be doing. So, that was pretty kickass. I'm starting a new animation now (hence Mr. MooM), so let see if I can put this seemingly perfect theory into practice (fingers crossed).
Will post more soon.
6/25/07
6/24/07
6/23/07
Still working on that model. I decided I wanted to make an attempt at realism so I could do some more realistically styled animation. She's naked right now, but I figured I'd just do that first and then model some clothes after the fact. I really just wanted to see if I could do it, honestly. There are a lot of scary-looking CG "hot chick" models out there, so I wanted to see if I could make a successful one. She's still in progress, obviously, and maybe still a bit scary.


Look - I modeled toes for the first time!
Also, I discovered an hour-long window where you can get into the Udvar Hazy Air and Space Museum without paying. It's part of the Smithsonian, so the museum itself is free, but parking is $12 - which is sucky unless you bring a group of friends. Unfortunately, an hour isn't very long, but it's still something. I can't wait to go back and do more.



Look - I modeled toes for the first time!
Also, I discovered an hour-long window where you can get into the Udvar Hazy Air and Space Museum without paying. It's part of the Smithsonian, so the museum itself is free, but parking is $12 - which is sucky unless you bring a group of friends. Unfortunately, an hour isn't very long, but it's still something. I can't wait to go back and do more.

6/19/07
Wall-E teaser is up!
Also, there's a trailer up for I am Legend. After reading the wiki article I'm definitely skeptical, but I think I might give the book a try.
~ Cat
Also, there's a trailer up for I am Legend. After reading the wiki article I'm definitely skeptical, but I think I might give the book a try.
~ Cat
6/17/07
So, I'm FINALLY playing Shadow of the Colossus, and I'm really enjoying myself and thinking quite a bit about game criticism. Ever since my gaming class last semester I started flirting with the idea of possibly getting into serious gaming discussion someday, and now that I'm getting the time to sit down and play through some games, it's starting to sound like a really fun idea. For now, I'm just making notes as I go through - seeing what does and doesn't work for me personally, thinking about how I might fix the problems I find, etc. I think it'll be a lot of fun.
Anyway, I was thinking of putting together a list of games that I really ought to play, seeing as my gaming vocabulary is really quite small, and I thought I'd ask for some suggestions. Right now I only have a PS2, so I'm starting from there, and of course my comp (although.. it's not like I can rent games for my computer..). So, what are the best, must-play, or even just really interesting PS2 games you guys have come across? I'd really appreciate some suggestions.
~ Cat
Anyway, I was thinking of putting together a list of games that I really ought to play, seeing as my gaming vocabulary is really quite small, and I thought I'd ask for some suggestions. Right now I only have a PS2, so I'm starting from there, and of course my comp (although.. it's not like I can rent games for my computer..). So, what are the best, must-play, or even just really interesting PS2 games you guys have come across? I'd really appreciate some suggestions.
~ Cat
6/8/07
Excerpt from Star Wars on Trial
"How often, anymore, do you see tales that portray society itself functioning, perhaps helping the protagonist, or suggesting solutions that arise from collaborative effort? Maybe even offering hope that hard work and goodwill might bring better days? Do cops ever come when called? Do institutions ever deliver or perform, even partially, in ways that help a little? Are the hero’s neighbors ever anything other than hapless sheep? Does scientific advancement ever – ever – come to the rescue, anymore, instead of simply causing more problems and provoking lectures about how “mankind shouldn’t meddle” in things we do not understand? Do big projects, or ambitious undertakings, or team efforts ever hold a candle to the boldness of the single, archetype hero, sticking it to every authority figure in sight?
"Are we being taught, gradually but inexorably, to turn away from the whole modernist agenda? The concept that science, society, citizenship and faith are things that go well together, contributing to the good of everybody? Or that it was once a good idea – to replace arbitrary leader-worship with democratic institutions that we can all hope to share? What about the notion that any of us regular people – not just the mutant chosen ones – can be the hero, if we’re ever called upon."
- David Brin
Star Wars on Trial
Think about it. I certainly did - in fact, I wrote a ridiculously long response to it which I had intended to include in this post, but I decided not to put it up since I'm pretty sure no one would want to read all the way through it. Plus, I'm sure you're all capable of thinking about the idea yourselves, so do it. Where's he right? Where's he wrong? It's ok if you don't care, I guess - but critical thought never hurt anyone. (hahahaa)
This is from a book I'm reading in which various sci-fi and fantasy authors debate certain aspects of the Star Wars universe in a mock trial (examples of charges brought against the series: "Women in Star Wars are portrayed as fundamentally weak" and "The politics of Star Wars are anti-democratic and elitist." Nerdy? Yes. A waste of time? Never. Sure, I'm reading a 384 page book on Star Wars when I could be working, or reading classical literature or something - but this is film criticism done in an interesting way. Thinking a little harder about the messages that are actually being conveyed in films can't possibly be a bad idea, particularly for those of us that are interested in creating films and games someday. (NOTE: This should DEFINITELY be applied to gaming as well. Maybe the debate is taking place on a super small scale.. but it really needs to be considered more in-depth - particularly since games involve our own participation, and as such probably convey messages to us a lot clearer than we realize.)
Anyway, Birn goes on to point out that, yes, indeed, those stories are told on occasion (he uses all of Spielberg’s work as an example) but argues that nearly all popular films nowadays do this – the Star Wars series being the main example. Again, think about it. It's fun.
"How often, anymore, do you see tales that portray society itself functioning, perhaps helping the protagonist, or suggesting solutions that arise from collaborative effort? Maybe even offering hope that hard work and goodwill might bring better days? Do cops ever come when called? Do institutions ever deliver or perform, even partially, in ways that help a little? Are the hero’s neighbors ever anything other than hapless sheep? Does scientific advancement ever – ever – come to the rescue, anymore, instead of simply causing more problems and provoking lectures about how “mankind shouldn’t meddle” in things we do not understand? Do big projects, or ambitious undertakings, or team efforts ever hold a candle to the boldness of the single, archetype hero, sticking it to every authority figure in sight?
"Are we being taught, gradually but inexorably, to turn away from the whole modernist agenda? The concept that science, society, citizenship and faith are things that go well together, contributing to the good of everybody? Or that it was once a good idea – to replace arbitrary leader-worship with democratic institutions that we can all hope to share? What about the notion that any of us regular people – not just the mutant chosen ones – can be the hero, if we’re ever called upon."
- David Brin
Star Wars on Trial
Think about it. I certainly did - in fact, I wrote a ridiculously long response to it which I had intended to include in this post, but I decided not to put it up since I'm pretty sure no one would want to read all the way through it. Plus, I'm sure you're all capable of thinking about the idea yourselves, so do it. Where's he right? Where's he wrong? It's ok if you don't care, I guess - but critical thought never hurt anyone. (hahahaa)
This is from a book I'm reading in which various sci-fi and fantasy authors debate certain aspects of the Star Wars universe in a mock trial (examples of charges brought against the series: "Women in Star Wars are portrayed as fundamentally weak" and "The politics of Star Wars are anti-democratic and elitist." Nerdy? Yes. A waste of time? Never. Sure, I'm reading a 384 page book on Star Wars when I could be working, or reading classical literature or something - but this is film criticism done in an interesting way. Thinking a little harder about the messages that are actually being conveyed in films can't possibly be a bad idea, particularly for those of us that are interested in creating films and games someday. (NOTE: This should DEFINITELY be applied to gaming as well. Maybe the debate is taking place on a super small scale.. but it really needs to be considered more in-depth - particularly since games involve our own participation, and as such probably convey messages to us a lot clearer than we realize.)
Anyway, Birn goes on to point out that, yes, indeed, those stories are told on occasion (he uses all of Spielberg’s work as an example) but argues that nearly all popular films nowadays do this – the Star Wars series being the main example. Again, think about it. It's fun.
5/30/07
Squirt gun - Process:
So, I've been jumping around a bit as far as what to work on (which is not at all uncommon when I find myself with a lot of confusing, unfamiliar free time) and I temporarily abandoned my "hot chick" model to do a super quick animation. It's obviously not done yet.. but I felt like posting something. I'd say it's somewhere in.. 1.5-2nd pass. No offsetting or anything yet.
In other news, my internet has been off and on since last Thurs, which is making job hunting even more frustrating that it inherently is. But then, complaining never got anyone anywhere, and I assume things will be all better tomorrow after the Internet Guy swoops by in his sexy van and saves me.
~ Cat
So, I've been jumping around a bit as far as what to work on (which is not at all uncommon when I find myself with a lot of confusing, unfamiliar free time) and I temporarily abandoned my "hot chick" model to do a super quick animation. It's obviously not done yet.. but I felt like posting something. I'd say it's somewhere in.. 1.5-2nd pass. No offsetting or anything yet.
In other news, my internet has been off and on since last Thurs, which is making job hunting even more frustrating that it inherently is. But then, complaining never got anyone anywhere, and I assume things will be all better tomorrow after the Internet Guy swoops by in his sexy van and saves me.
~ Cat
5/25/07
5/24/07
Just a start, but I thought I'd post to show that I'm still alive. The edgeloops are still pretty rough and her eyes aren't very defined - also I need to pull her more towards the concept sketch - but not bad for a day's work, I think.It occured to me in all of my job hunting that my portfolio is well.. girly and cartoony. Not that modeling a girl makes it less girly... but I want to at least show that I'm capable of and interested in more realistic styles, so here's my start. (The plan with this one is to up the sex appeal, and in that way it will be less "girly"). I'll post more progress soon.
~ Cat
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